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How to add mods to starbound server
How to add mods to starbound server









how to add mods to starbound server

  • Server always enables all loaded mods.
  • In order to get the id of a workshop mod, go to its workshop site, and look at the last number of its URL. Using only workshop IDs is highly recommended for public servers.
  • If both are set, the server will load the mod from the path, and tell clients the workshop ID so they can download it.
  • how to add mods to starbound server

    If a workshop ID is set and no path, the server will download the mod from the workshop and tell clients about workshop mod IDs so they can download and enable them before connecting to the server.If a path is set and no workshop ID, then the server will load the mod from the path and connecting players will have to install the mod themselves.mods configures mods that are running on the server, either by workshop ID or path.allowed configures mods that are allowed, but not required on clients.Only recommended for people who know what they're doing. Prints errors, but enables mods nevertheless. forceEnabling mods will be enabled by force.If that is nil as well, it will default back to /workshop/ If nil, it will download to the folder configured in server.ini.

    how to add mods to starbound server

    If empty, it will download to /workshop/.

  • modLocation configures the location the server to download workshop mods into.
  • 1 modLocation = "" 2 forceEnabling = false 3 4 local prefix = "/home/sid_1549528/avorionStable/galaxies/avorion_galaxy/mods/" 5 mods = 6











    How to add mods to starbound server